EARTH
4Junk Blader
Archetype:
Junk
ATK:
1800
DEF:
1000
View:
4012
You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn.
Junk Blader — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 49.9 · Deck: 51.9 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Junk Blader is a plain Level 4 EARTH Warrior whose only text is a graveyard-cost self-pump (banish 1 Junk monster to gain 400 ATK). It converts into a generic Level 4 body and a small ATK boost, not into searches, card advantage, or board, so the score stays in the middle. Its 1800 ATK and 1000 DEF earned no points; the 11-of-11 deck presence is read only as confirmation that it is a real, practical body, not as proof of strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in 11 of 11 sampled decks as a main-deck card, but there is no searcher or combo evidence showing how it is reached (observed). |
| Combo & Conversion | 35 | The card text only pumps its own ATK, and combo data has zero boards, so there is no measured board conversion (verified text, inferred weakness). |
| Resource Economy | 30 | Its graveyard banish is a cost with no return, and no search or recovery is listed (verified). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect (verified). |
| Material Utility | 60 | A Level 4 non-Tuner body that is a plausible Synchro material; its ATK effect is blanked cleanly, so the body still converts (inferred from level and text). |
| Resilience & Flexibility | 40 | A single monster with one self-buff effect; it survives on the body alone but has no redundancy or multi-zone effect (inferred). |
| Deck-Building Efficiency | 65 | Average 1.73 copies per deck with a maximum of 3, no garnet or lock text, and a body that is easy to run in Junk shells (observed and verified). |
Calculation
Weight profile: Primary role Material body / Normal, no secondary blend. Intrinsic ≈ 49.9, Deck ≈ 51.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic Level 4 body usable as material
- Runs in 11 of 11 sampled decks at a stable 1 to 2 copies
- Partner set is strong and observed (Junk Synchron at 100% co-occurrence)
Weaknesses
- Effect is a graveyard-cost ATK pump with no search, draw, or removal
- No combo appearances recorded, so board conversion is unmeasured
- Archetype-locked by text (Junk), which limits generic portability
Counters / choke points
- Generic negation of its ATK effect costs the opponent little, since the body still works as material
Best use
Level 4 body / Synchro material filler. Decks: Junk Synchro shells (Junk Synchron, Junk Warrior partners). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: banish 1 Junk monster from GY to gain 400 ATK until end of turn; Level 4 EARTH Warrior, 1800 ATK / 1000 DEF; Present in 11 of 11 sampled decks as main deck; Average 1.73 copies per deck, max 3; Junk Synchron co-occurs in 11 of 11 decks
- Observed: Gameplay type 4 in 8 of 11 decks (72.7%); Six distinct archetype labels across decks; No combo appearances recorded
- Inferred: Acts as a non-Tuner Level 4 Synchro material in Junk lines; Effect negation leaves the body usable as material
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






