Junk Blader
EARTH 4

Junk Blader

  • Archetype:
  • Junk

  • ATK:
  • 1800

  • DEF:
  • 1000

  • View:
  • 4012




You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 50
Deck 52

Junk Blader — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 49.9 · Deck: 51.9 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Junk Blader is a plain Level 4 EARTH Warrior whose only text is a graveyard-cost self-pump (banish 1 Junk monster to gain 400 ATK). It converts into a generic Level 4 body and a small ATK boost, not into searches, card advantage, or board, so the score stays in the middle. Its 1800 ATK and 1000 DEF earned no points; the 11-of-11 deck presence is read only as confirmation that it is a real, practical body, not as proof of strength.

Axis scores

Axis Score Evidence
Accessibility 45 Live in 11 of 11 sampled decks as a main-deck card, but there is no searcher or combo evidence showing how it is reached (observed).
Combo & Conversion 35 The card text only pumps its own ATK, and combo data has zero boards, so there is no measured board conversion (verified text, inferred weakness).
Resource Economy 30 Its graveyard banish is a cost with no return, and no search or recovery is listed (verified).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect (verified).
Material Utility 60 A Level 4 non-Tuner body that is a plausible Synchro material; its ATK effect is blanked cleanly, so the body still converts (inferred from level and text).
Resilience & Flexibility 40 A single monster with one self-buff effect; it survives on the body alone but has no redundancy or multi-zone effect (inferred).
Deck-Building Efficiency 65 Average 1.73 copies per deck with a maximum of 3, no garnet or lock text, and a body that is easy to run in Junk shells (observed and verified).

Calculation

Weight profile: Primary role Material body / Normal, no secondary blend. Intrinsic ≈ 49.9, Deck ≈ 51.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic Level 4 body usable as material
  • Runs in 11 of 11 sampled decks at a stable 1 to 2 copies
  • Partner set is strong and observed (Junk Synchron at 100% co-occurrence)

Weaknesses

  • Effect is a graveyard-cost ATK pump with no search, draw, or removal
  • No combo appearances recorded, so board conversion is unmeasured
  • Archetype-locked by text (Junk), which limits generic portability

Counters / choke points

  • Generic negation of its ATK effect costs the opponent little, since the body still works as material

Best use

Level 4 body / Synchro material filler. Decks: Junk Synchro shells (Junk Synchron, Junk Warrior partners). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish 1 Junk monster from GY to gain 400 ATK until end of turn; Level 4 EARTH Warrior, 1800 ATK / 1000 DEF; Present in 11 of 11 sampled decks as main deck; Average 1.73 copies per deck, max 3; Junk Synchron co-occurs in 11 of 11 decks
  • Observed: Gameplay type 4 in 8 of 11 decks (72.7%); Six distinct archetype labels across decks; No combo appearances recorded
  • Inferred: Acts as a non-Tuner Level 4 Synchro material in Junk lines; Effect negation leaves the body usable as material
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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